Most of the reported bugs have been fixed now. If you are a warlock and didn't get your pact at level one, you'll need to ask a DM to give you the feat. New warlocks should get them fine.
Portrait system asking for username/password should be fixed later today after Zanniej can take a look at it.
Snarfy wrote: ↑Sat Mar 12, 2022 7:57 pm
Ahh, no wonder my rogue and his awesome AC ( ) was getting pelted, that would explain it. So much for improved evasion being useful against rocks...? At least fireballs can still be dodged. <.<
They were only RTA before because we lacked the script functions to be able to simulate attack rolls. Giant rocks are throwing weapons. At least they're still only doing one attack per round instead of their full APR.
Damage and other effects can be looked at separately if it's inappropriate for the attack.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
So Precision Shot seems a little odd with regards to its AB
This is on a Bard 3 / Fighter 8 / Arcane Archer 5 / OOBI 7
Recording my attack patterns they seem fairly... all over the place. Still mostly relevant to my AB but also, sometimes not?
Precision Shot
/ = separate attacks
| = New target
Has Improved Rapid Shot
Ranged Combat Obstruction via combat log was always set to 0
Normal Attack Bonus:
+38 / +33 / +28 / +23
So there are patterns here, but also the AB seems to fluctuate between above and below, and is definitely not giving the rapid shot's attack at your highest modifier, but does give the third attack. I have no idea if that's intended or not.
Rithe - Scribe and Linguist Yashe - Paladin of Sune
Speaking of Obscuring mist:
1) Standing in the mist doesn't apply any buffs to your character. I'm not sure if concealment works.
2) Obscuring mist doesn't appear in the buff list and can't be cancelled.
3) Obscuring mist disappears roughly after a minute - or at least its vfx does. The description says it should be minute/level, which would be 10 minutes for my character.
(\/);,;(\/)
Discord: Nastya Raynor#3136
Pink is me speaking on behalf of the Media Team, everything else is just my player opinion.
I'm not sure if it happened during the last update or earlier, but one of the Swordarm Inn tiles (the lounge at the second floor) got its type changed, so now half of the room is eaten. Walkmesh remained the same, so you can walk through a wall.
One of the longer hood-with-hair options was disappeared in the update, and in the ensuing fix, the shorter hood-with-hair option was disappeared instead, leaving both 9 and 10 in hide category as the long-hood-with-hair, and now 11 is invisible.
whatsittoya wrote: ↑Mon Mar 14, 2022 5:32 pm
One of the longer hood-with-hair options was disappeared in the update, and in the ensuing fix, the shorter hood-with-hair option was disappeared instead, leaving both 9 and 10 in hide category as the long-hood-with-hair, and now 11 is invisible.
These have been corrected now. When testing hoods they have to be renamed in two places to see them in game to make sure the pony tail sticking through the helm/ hoods was gone. I had a vomiting kid (horror movie bad) when doing the fixes and renaming them back and lost my place. Next update will contain the fixes.
whatsittoya wrote: ↑Mon Mar 14, 2022 5:32 pm
One of the longer hood-with-hair options was disappeared in the update, and in the ensuing fix, the shorter hood-with-hair option was disappeared instead, leaving both 9 and 10 in hide category as the long-hood-with-hair, and now 11 is invisible.
These have been corrected now. When testing hoods they have to be renamed in two places to see them in game to make sure the pony tail sticking through the helm/ hoods was gone. I had a vomiting kid (horror movie bad) when doing the fixes and renaming them back and lost my place. Next update will contain the fixes.
If your kid's head spins a full 360 degrees, make sure to call your local exorcist.
whatsittoya wrote: ↑Mon Mar 14, 2022 5:32 pm
One of the longer hood-with-hair options was disappeared in the update, and in the ensuing fix, the shorter hood-with-hair option was disappeared instead, leaving both 9 and 10 in hide category as the long-hood-with-hair, and now 11 is invisible.
These have been corrected now. When testing hoods they have to be renamed in two places to see them in game to make sure the pony tail sticking through the helm/ hoods was gone. I had a vomiting kid (horror movie bad) when doing the fixes and renaming them back and lost my place. Next update will contain the fixes.
If your kid's head spins a full 360 degrees, make sure to call your local exorcist.
There was no head spinning.. but 6 feet of hallway carpet was covered .. along with two bedroom doors and the walls between. A photo was taken for the doctor if needed and to likely blackmail him with later in life.
KOPOJIbPAKOB wrote: ↑Mon Mar 14, 2022 9:57 am
I'm not sure if it happened during the last update or earlier, but one of the Swordarm Inn tiles (the lounge at the second floor) got its type changed, so now half of the room is eaten. Walkmesh remained the same, so you can walk through a wall.