Sorry not sure what you mean here- can you explain?To be fair, the lack of a lot of consequence options, and the rule enforcement of release changes the context of this.
Open question to team evil/morally questionable
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Re: Open question to team evil/morally questionable
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945
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Re: Open question to team evil/morally questionable
Best fun i had playing Evil PC Drow is in the UD, especially when the Avernus dungeon was still there.
Doing sacrifices, summoning evil creatures(Vampire, Balor, Nightwalker, Horned Devil) everywhere, casting Vampiric Feast all the time. running with hellfire warlocks, reanimate dead. The consequences are that evil setting praise you when you are doing these things if you are at the right place with the right mindset of settings.
just saying 'Justin Bieber will never be praised and always not fun in a Rock Heavy Metal concert'.

Doing sacrifices, summoning evil creatures(Vampire, Balor, Nightwalker, Horned Devil) everywhere, casting Vampiric Feast all the time. running with hellfire warlocks, reanimate dead. The consequences are that evil setting praise you when you are doing these things if you are at the right place with the right mindset of settings.
just saying 'Justin Bieber will never be praised and always not fun in a Rock Heavy Metal concert'.


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Re: Open question to team evil/morally questionable
One thing I'm not sure has been touched on: Although there are often complaints that there's not enough (overt?) evil around, the structure of the server challenges evil PCs in a very tangible way.
AFAIK, unlike some other PvP-related rules, you can't even waive your right to plot resolution here; the most I've seen people do was loophole around it with "I'm not technically a prisoner".
- Mechanics: Most leveling content is either in the UD (which has a much more reasonable shortage of good, but still isn't exactly friendly to surface evil) or in territories dominated by "Team Good". Even before the war, you weren't likely to progress very far trying to level a Zhent from 1 to 30, especially after the Black Abbey killed off one of their few northern starter dungeons. (It gets better if you start at 15+, since a good chunk of teen and epic content is within a sane distance from Soubar and the other evil hubs.)
- Demographics: There's considerably fewer evil players, and they're far too often in conflict with each other. (This is partly because there's no easy way of just "rolling a level 1 Zhent" in the first place, but also because evil tends to be a very "me, me, me" sort of thing. Rinn, for example, ended up murdering or otherwise declaring war on every other evil PC she met, despite OOC and/or IC plans for her to ally with them!
) Combined with good's admittedly reasonable tendency to ostracize evil, this means you end up having to spend most of your time alone or in active conflict with people.
- Ongoing plots: Possibly the best way to get an evil PC with any real longevity is to align yourself with one of the few evil blocs that haven't yet disintegrated (Zhentarim and their satellite factions like the Blackroses, or I guess House Zau'afin in the UD), if only to provide insurance against your inevitable smiting. But unless you're RCRing or performing a late-level alignment shift, this is going to land your low-level butt in the middle of an all-out war against the dominant faction on the server, massively exaggerating the problem I mentioned in my first point.
Don't get me wrong, open conflict is a considerable improvement over Banites and paladins casually chatting in the outskirts of BG. But it's torpedoed any chance of getting more evils teaming up with each other.
I think AoS may be referring to the rule that you get to hold a prisoner for up to 72 hours before having to either release them (or OOCly arrange their escape) or execute them (at which point the prisoner is free to return to life at their leisure, so it's often just a roundabout way of getting released). Unless everyone involved, both in and out of the prison, is capable of very rapidly advancing the prison arc, this will be far too little time to get anything done, and to very little effect.
AFAIK, unlike some other PvP-related rules, you can't even waive your right to plot resolution here; the most I've seen people do was loophole around it with "I'm not technically a prisoner".

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Re: Open question to team evil/morally questionable
In my opinion, there is no immediate resolution, because we're working against years of ingrained attitudes and bad experiences.
But what I suggest is a path forward is through Stories. Story building, together. The players of Goods, Evils, and Neutrals. Let me explain.
What I believe is that the majority of Players—and DMs...—are on BGTSCC to participate in a "story," either a personal one about a Player Character gaining Experience, or a public/communal one, by a Player Character participating in the Events of the Sword Coast sandbox. But my hunch is that because this is a Multiplayer server, we come here to interact (else, just fire up the single player MotB...which is great, btw).
What is missing on BGTSCC, and only rarely shows its self, is the communal story building between "actors." For me, this was best shown TEN YEAR AGO (!!) when Darkshard initiated a few Forum based threads for story building (I can only remember the one I participated in, called The Survival Game, but there were 2 others for Neutrals and for Goods).
Essentially, the invite and support for PLAYER CHARACTERS of any Alignment and Perspective to express themselves IC, is what is missing. AND, most importantly, where this expression isn't just one sided, monologue journal. It is "living," so to say, with others participation.
I can give a current, great example where I see what I'm talking about occurring NOW...that is the interaction between Rhifox's Tarina and YourMoveHolyMan's Michael Dunn, seen here.
But, it could be so much more. It could be more like The Survival Game was, and, best of all, it could result in what I'd consider a solid Win: where the PC/NPC that is being expressed/acted by the Player, becomes a living part of the Server (in my case, it was Grimnail, who I created and now is the Chief of Uruk Lurra).
Personally, I can think of no other honor as great as having a PC made into an NPC, to continue on on the Server with some meaning, after being well RP'd and experienced by many...and hopefully, many more to come via DM use.
I know not everyone is a great writer or even has the time to write on the Forum, when the most important thing is IC, IG context. But if it IS a communal, story building experience, someone involved WILL document it, write about it, and it will allow Everyone to get the experience of the Character, be it an Evil, Neutral or Good PC.
Lastly, I think what I'm talking about REALLY REALLY REALLY supports the Player of an Evil minded toon. If all players think of story building, they have the chance to, via interaction with this Evil toon, become part of that story being built. Which helps the PC live, which helps the Player feel a sense of accomplishment in their "acts."
I also think there is an avenue for DM support on this, by having a gentle hand in setup and support and reward for those Players willing to make the story building effort. (btw, when I did the Survival Game, Darkshard gave me 1000xp per post. So...there was always some incentive beyond just the RP fun of it. Of course, not knowing beforehand, yet in the end, the result of having an NPC created, was truly the best reward possible).
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Re: Open question to team evil/morally questionable
Incorrect, there are actually other games that are survival games that have D&D based servers where there are very real consequences and its entirely possible to change the world around you. In fact i have spent the last few months playing one such game for their first season which was forgotten realms and based on 5e with an intricate dice system and everything. We took part in the war between Corymyr and the Netherese empire with the players choices having a huge effect on what actually happened. There was skirmishes, Assassinations and large amounts of PVP. Some of which even ended with permadeath of some characters.mrm3ntalist wrote: ↑Sat May 14, 2022 9:37 pmThere are no other games with the consequences you describe. There are sweaty pvp games such as Tarkov where there are immediate consequences but nothing similar than what is being described here - player actions affecting the world on a larger scale. BGTSCC is the only place where a character's action's have consequences, especially among the playerbase.
If by affecting the world you mean commanding armies, using exotic teleport devices to transport troops and TPK opponents/settlements/cities then see the effects of your actions update the world ( update in game locations ) then that is a lot to ask even for an AAA game
Honestly the biggest problem here is that you cant permadeath someone. And a lot of that has to do with the fact that nobody wants to grind up to lvl 30 again when they die. If you made conflict more apparent and allowed people to RCR without penalty you would probably find there would be a much more active player base willing to play both Antag and Protag.
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Re: Open question to team evil/morally questionable
I am not opposed to making it easier to reach 30 but I still think players should not be able to enforce permadeath on other players without their consent.
I also think that with the current majority of neutral/good aligned toons this would be a double edged sword. Evil characters would maybe make some permakills but then would likely be ganked by the more numerous group making things even harder for them.
I also think that with the current majority of neutral/good aligned toons this would be a double edged sword. Evil characters would maybe make some permakills but then would likely be ganked by the more numerous group making things even harder for them.
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Re: Open question to team evil/morally questionable
Not everyone wants to do pre-arranged RP. A lot of people prefer to RP dynamically, responding to things as they happen, rather than planning it all out OOCly. This is why your past attempts didn't really get anywhere... you wanted to plan out some kind of storyline. Our side wasn't interested in pre-arranging an RP arc. There was a desire to just RP.mastajabba wrote: ↑Sun May 15, 2022 12:15 am All I know is that EVERY TIME I have reached out to “team evil” to try to work together on a story. I get “left on read”. So I dunno what they want unless it just them an DMs off in a corner doing things. Away from everyone else.
I offered to have my good guy taken POW aim this war. Since I feel a lot of it seems to be just Combat RP. Figured someone would like to have a prisoner. Try to RP a prisoner exchange something what ever. But
At this time I am more inclined to believe they just wanna cry about the situation instead of actively change the state of RP. So que sera.. sera…
Also, the majority of the war plot has been between players and DMs, not between players and players. It is a PvE campaign largely with LA being the enemy forces the player characters are having to fight. It isn't a PvP campaign thus far. As far as combat RP - there hasn't been a single combat-oriented event for team evil thus far, lol. Our events so far have been ally-building, maneuvers, and otherwise preparing our defenses. The Only "combat RP" thus far has been a few WWV events. Which I'm sure they'd be willing to include you in if you approached them.
In any case, I actually missed that PM as I've been extremely busy lately.
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Re: Open question to team evil/morally questionable
I remember being active for 3 months, playing no less than 8 hours a day, never seen an evil plot, EVER.
The staff have no interest in supporting evil RP, faction RP, and cannot be blamed because DMs devote their time for free and they are free to propose storylines that differ from what might be for an evil faction.
The only way to have an evil rp is the Underdark at this point, with the hope that in the future there is a DM who dedicates his time only and exclusively to that kind of RP because currently playing an evil only makes you twist the stomach.
I played Dalelands Beyond, where the evil RP has always been supported by numerous DMs. There was a DM dedicated to the Banite faction, maybe someone will remember DM Yuber, DM Muse instead offered numerous events to those who had an affinity with the infernal RP, not only warlocks but also demonologists etc, Kism offered numerous events for evil characters and I could go on and on
The Darkest Dream, DM Rain proposed numerous events of all kinds, the same goes for Avanos that I recently saw playing here on BGTSCC.
Sigil, I haven't played much to give a general idea but for what little I've played, I've seen a lot of Faction RP as the server is literally based on different factions and political game, Edmaster will surely be able to confirm what I say.
The Rise of Neverwinter, server where I play actively and supports 100% evil RP, completely, you have the freedom to create conflicts, change the setting and let the player characters take political and geographical control.
I could extend myself by describing in detail the various nwn2 servers which I have played for more than 10 years but I don't, I prefer to focus on bgtscc. Until you change your mentality, both as a staff and as a player, you will see the number evil plyaers decrease, more and more, until they become a grain of sand in an ocean. You will see conflicts always have the same outcome, regardless of what we write on a thread in this forum and to understand the cause, just read these (for the moment) 11 pages of conversations that have been repeated for months and months and thank you at necroposting they were exhumed.
Just read what is currently happening between Darkhold and the Lord's Alliance, how much time have the DMs dedicated to the LA faction? How much was dedicated to DH instead? We have the answer in this forum threads and I invite you to reflect that if my words are harsh and direct it is because they have a reason.
Mine is not an attack to any guild o the staff, but an invitation to REALLY reflect if you want to change something, especially if I hear that there are no alternatives and that everywhere it's the same, no, it is not, it is not always that the ''villain'' must lose and hearing such a thing only makes the few evil that still play here run away
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Re: Open question to team evil/morally questionable
The vast majority of it has been towards Darkhold. We have had more events, bigger requests and movements, and a DM in our discord servers constantly offering to run events and RP IG -- thus far, few players have gotten in touch with him over that, and few of our players log in daily with which to actually be RPed with. As the main point of contact between the DMs and the evil faction, I'm quite aware of what's been going on, and who has been putting in effort and who hasn't. And people who have been spending all of their time on TRoN can't offer feedback on a plot that they have thus far not been participating in.Blaze wrote: ↑Sun May 15, 2022 9:05 amJust read what is currently happening between Darkhold and the Lord's Alliance, how much time have the DMs dedicated to the LA faction? How much was dedicated to DH instead? We have the answer in this forum threads and I invite you to reflect that if my words are harsh and direct it is because they have a reason.
Concerns can be raised about how the outcomes of the war are going, and I've had some myself. I've done my own ranting and raging and being pissed about some decisions. But the "LA players are getting more DM attention" is not true at all.
The issue is less that evil RP is not being supported by the DMs - because it is - and more than there is simply no evil community. The guilds are small, many evil players are alts or log in once a week or once a month, and who never send in any requests or try to take initiative. There is no daily RP, poor communication, and lots of ranting while sitting on hands. And there is a persistent sense of learned helplessness among evil players. They think nothing will be done, so they don't even try. Or they plan around things automatically failing because "the DM team hates us and wants us to lose", and therefore never take risks, shooting themselves in the foot.
My experience with the evil players on this server has been that it's a large bunch of people who self-sabotage themselves, and then blame others for their misfortunes. Who barely log in, spend most of their time ranting on Discord, blame current DMs for actions DMs from 10 years ago did, never send in requests (or wait for someone else to send in the request for them), never take initiative, and so on. It is often said that "Evil acts, Good reacts". But the truth on BG is the other way around. Good acts, evil reacts - and often OOCly, rather than IC.
It's getting tiring putting in so much work to try and improve this server and forward this plot, only to be surrounded by constant negativity by people who don't put anything in yet expect to have the world handed to them. To constantly push people to get in touch with DMs and to arrange events for themselves, only to watch them not bother. Who take one setback to mean there's no point and never trying again.
This is DnD. It's not a single player RPG. It is the players who are supposed to be the ones telling the DMs what they are doing. The DMs then provide the results of those actions. If all you want is a linear experience, where you're just handheld the entire way, play a themepark MMO.
As far as those other servers go? Every single server, including BG, has had tons of activity in its opening days. That sense of freshness and opportunity. It creates motivation to act. But how many of those servers actually last longer than a few months before that energy dissipates, the staff gives up (or proves itself far more corrupt and biased and favorites-playing), and the server dies? How long until the players on the server start pointing fingers at each other (or at staff) and developing grudges that will affect all of their relations with each other from then on forwards?
Like I said. BG's problems are learned helplessness, holding grudges over things from a decade ago, and a complete lack of trust and motivation and willingness to put one's self out there.
Every RP server will have drama. Every RP server will have the occasional bad DM. Every server will have bad times, shitty decisions, requests getting missed or ignored, and so on. The older the server, the more of these will happen. It is our responsibility to recognize that there will never be a perfect server, that people are people and will make mistakes, and resolve to carry on anyway in spite of that. That's how you get shit done - asking "okay, what can I do to move things forward" instead of "well, nothing will ever change, why bother?"
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Re: Open question to team evil/morally questionable
+10Rhifox wrote: ↑Sun May 15, 2022 10:23 amThe vast majority of it has been towards Darkhold. We have had more events, bigger requests and movements, and a DM in our discord servers constantly offering to run events and RP IG -- thus far, few players have gotten in touch with him over that, and few of our players log in daily with which to actually be RPed with. As the main point of contact between the DMs and the evil faction, I'm quite aware of what's been going on, and who has been putting in effort and who hasn't. And people who have been spending all of their time on TRoN can't offer feedback on a plot that they have thus far not been participating in.Blaze wrote: ↑Sun May 15, 2022 9:05 amJust read what is currently happening between Darkhold and the Lord's Alliance, how much time have the DMs dedicated to the LA faction? How much was dedicated to DH instead? We have the answer in this forum threads and I invite you to reflect that if my words are harsh and direct it is because they have a reason.
Concerns can be raised about how the outcomes of the war are going, and I've had some myself. I've done my own ranting and raging and being pissed about some decisions. But the "LA players are getting more DM attention" is not true at all.
The issue is less that evil RP is not being supported by the DMs - because it is - and more than there is simply no evil community. The guilds are small, many evil players are alts or log in once a week or once a month, and who never send in any requests or try to take initiative. There is no daily RP, poor communication, and lots of ranting while sitting on hands. And there is a persistent sense of learned helplessness among evil players. They think nothing will be done, so they don't even try. Or they plan around things automatically failing because "the DM team hates us and wants us to lose", and therefore never take risks, shooting themselves in the foot.
My experience with the evil players on this server has been that it's a large bunch of people who self-sabotage themselves, and then blame others for their misfortunes. Who barely log in, spend most of their time ranting on Discord, blame current DMs for actions DMs from 10 years ago did, never send in requests (or wait for someone else to send in the request for them), never take initiative, and so on. It is often said that "Evil acts, Good reacts". But the truth on BG is the other way around. Good acts, evil reacts - and often OOCly, rather than IC.
It's getting tiring putting in so much work to try and improve this server and forward this plot, only to be surrounded by constant negativity by people who don't put anything in yet expect to have the world handed to them. To constantly push people to get in touch with DMs and to arrange events for themselves, only to watch them not bother. Who take one setback to mean there's no point and never trying again.
This is DnD. It's not a single player RPG. It is the players who are supposed to be the ones telling the DMs what they are doing. The DMs then provide the results of those actions. If all you want is a linear experience, where you're just handheld the entire way, play a themepark MMO.
As far as those other servers go? Every single server, including BG, has had tons of activity in its opening days. That sense of freshness and opportunity. It creates motivation to act. But how many of those servers actually last longer than a few months before that energy dissipates, the staff gives up (or proves itself far more corrupt and biased and favorites-playing), and the server dies? How long until the players on the server start pointing fingers at each other (or at staff) and developing grudges that will affect all of their relations with each other from then on forwards?
Like I said. BG's problems are learned helplessness, holding grudges over things from a decade ago, and a complete lack of trust and motivation and willingness to put one's self out there.
Every RP server will have drama. Every RP server will have the occasional bad DM. Every server will have bad times, (p00pie) decisions, requests getting missed or ignored, and so on. The older the server, the more of these will happen. It is our responsibility to recognize that there will never be a perfect server, that people are people and will make mistakes, and resolve to carry on anyway in spite of that. That's how you get (#2) done - asking "okay, what can I do to move things forward" instead of "well, nothing will ever change, why bother?"
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Re: Open question to team evil/morally questionable
Might I suggest that instead of spreading falsehoods and assumptions about the DM team's intentions and interests, you take a moment to inspect your own history of request this last year?Blaze wrote: ↑Sun May 15, 2022 9:05 am The staff have no interest in supporting evil RP, faction RP, and cannot be blamed because DMs devote their time for free and they are free to propose storylines that differ from what might be for an evil faction.
The only way to have an evil rp is the Underdark at this point, with the hope that in the future there is a DM who dedicates his time only and exclusively to that kind of RP because currently playing an evil only makes you twist the stomach.
We have one from September, which you worked with Grinning Death on. Did you invest in and follow up on that one?
And then one from January, which was fulfilled.
Don't come here and insult us by telling us we aren't supporting RP (evil or otherwise), when that is exactly what we are doing. We are drowning in requests, a lot of them to do with the war right now, and most of our time has so far been dedicated to running things for Darkhold and her allies. And these kinds of lies about our motivations, interests and time-spending only serve to discourage us from devoting more time into it and drains our energy. It is quite often in fact that my DMs tell me they need a couple of days to just unplug from DMing due to the toxicity and negativity thrown in our direction.
There are actually people on the DM team, you know, with lives and feelings of their own. We are doing our very best, and so when we get this kind of attitude, it can be quite devastating on morale. Please be considerate.
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Re: Open question to team evil/morally questionable
In fact, my request hasn't received any response for months. Ghost, misinformation what?
The one in January where we considered the event for Rockrun and were later told by a character that your NPC deliberately told him not to be allied with us with screenshots attached?
Regarding the LA - DH situation, I asked several times for a scheduled event to be able to be all there since we are a microfraction and I had no answer yet, you were there Rhifox and the answer is always to send PM on the forum to the staff, honestly I prefer to do RP in game and not spend time sending and waiting for answers through the forum, I did it and I'm doing it and I haven't seen a scheduled event yet for DH so tell me why do I've to log in, stay afk HOURS for the evil faction to log in and wait for an event like a miracle? I prefer to spend time elsewhere and log in where we actually have the faction online to do stuff.
We talk about poor communication because you want to persist in using a system so old that even my grandfather finds it outdated, just open a discord conversation with ALL the evil that are helping DH and write a message '' Hey, we can meet today at x hour to do y stuff?''
First
Second
The third point are pms, Honk can confirm that there has been an exchange of PMs between me, Leramark and him.
So now tell me what needs to be done to be included in the magical calendar of events, do I have to flood the staff with requests and pms? Is this the solution that needs to be adopted? Do I've to log in and stay aft until I see a DM or evil players in S2?
I am not talking about a past in which I was not there, I am not pointing the finger at DMs that I have not known, I am talking about personal experiences that have occurred and I can prove them with conversations on discord and in game logs. Since playing Galliard the only S2 and faction-centric event there has been the Summerbreeze auction, where it brought a breath of fresh air to Soubar and Boareskyr Bridge, before that was the broodmothers/yuanti/orcus campaign. The rest was a black dragon that attacked Boareskyr Bridge, DM Ghost events for the LA and an attack to Bridgefort lead by one or more faction.
This is what I read in DM rumors, if there is something you do behind the scenes I may not know, but again, I am talking about what I see and hear
Last , my personal thanks definitely go to Ink and Summerbreeze for the time spent in my last months of playing at bgtscc (I'm talking about the active ones), if it wasn't for them I would have broken the 6 month record without the shadows of a single event/plotline
The one in January where we considered the event for Rockrun and were later told by a character that your NPC deliberately told him not to be allied with us with screenshots attached?
Hidden: show
Regarding the LA - DH situation, I asked several times for a scheduled event to be able to be all there since we are a microfraction and I had no answer yet, you were there Rhifox and the answer is always to send PM on the forum to the staff, honestly I prefer to do RP in game and not spend time sending and waiting for answers through the forum, I did it and I'm doing it and I haven't seen a scheduled event yet for DH so tell me why do I've to log in, stay afk HOURS for the evil faction to log in and wait for an event like a miracle? I prefer to spend time elsewhere and log in where we actually have the faction online to do stuff.
We talk about poor communication because you want to persist in using a system so old that even my grandfather finds it outdated, just open a discord conversation with ALL the evil that are helping DH and write a message '' Hey, we can meet today at x hour to do y stuff?''
First
Hidden: show
Second
Hidden: show
The third point are pms, Honk can confirm that there has been an exchange of PMs between me, Leramark and him.
So now tell me what needs to be done to be included in the magical calendar of events, do I have to flood the staff with requests and pms? Is this the solution that needs to be adopted? Do I've to log in and stay aft until I see a DM or evil players in S2?
I am not talking about a past in which I was not there, I am not pointing the finger at DMs that I have not known, I am talking about personal experiences that have occurred and I can prove them with conversations on discord and in game logs. Since playing Galliard the only S2 and faction-centric event there has been the Summerbreeze auction, where it brought a breath of fresh air to Soubar and Boareskyr Bridge, before that was the broodmothers/yuanti/orcus campaign. The rest was a black dragon that attacked Boareskyr Bridge, DM Ghost events for the LA and an attack to Bridgefort lead by one or more faction.
This is what I read in DM rumors, if there is something you do behind the scenes I may not know, but again, I am talking about what I see and hear
Last , my personal thanks definitely go to Ink and Summerbreeze for the time spent in my last months of playing at bgtscc (I'm talking about the active ones), if it wasn't for them I would have broken the 6 month record without the shadows of a single event/plotline
- Ghost
- DM
- Posts: 7241
- Joined: Wed Nov 12, 2014 12:12 pm
Re: Open question to team evil/morally questionable
Did you send reminders?
So instead of contacting one of the two evil organisations vying for power, you contacted the non-evil one, hoping to get evil RP out of it?
- Blaze
- Posts: 85
- Joined: Tue Mar 23, 2021 10:57 am
Re: Open question to team evil/morally questionable
I did, after a month I sent a reminder, do I have to send a reminder of a reminder?
A drow who asked us for help on the surface with multiple tattoos representing demons and spiders, definitely a paldin lol
His pm came AFTER the meeting we had with you and the Blue Lanterns, where you made it clear that we had reached an agreement and where, in the midst of an investigation for a thrall portal, you literally dodged us, if you remind me of the exact day of the meeting I can look at the logs and send them to you in pm
- DM Honk
- Posts: 574
- Joined: Mon Apr 04, 2022 11:38 am
Re: Open question to team evil/morally questionable
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Regarding not handling event requests via Discord, that is simply how it works for everyone in the community. Sadly we are not able to answer to requests as quickly as we would want to, arranging events for people on a preferred channel instead of following the process anyone else follows would be favouritism.
The same favouritism that the "good" side is often accused to receive, point is, in order for things to be fair everyone has to follow the same process.
Players will tell you that they sent reminders of reminders for months, is this ideal? Certainly not.
Could it be better? Of course it could.
We are simply trying to do what we can, some in the team basically make it a second job, spending hours and hours 7 days of the week trying to work through requests.
I truly want everyone to have fun, but we have to find a common ground, players and DMs. A good first step would be to stop seeing each other as opposing parties, I am not here to be your enemy, I want players to have fun.
When players don't have fun, it is a failure, at least for what I believe DMing is.