It Does What It Says on the Tin: Resolved Issues
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Steve
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by Steve » Tue Jul 19, 2022 4:03 pm
Shadostorm wrote: ↑ Tue Jul 19, 2022 3:47 pm
so the AC loss is because you replaced a fully functional CE that was untyped AC with more dodge AC...that explains the 6 ac difference. So basically you nerfed any shifting class using CE because most were already capped on dodge AC so they lose the untyped AC...
I'll take the old CE back please instead of a direct nerf.
Yes. This has been pointed out for weeks. And many of us players with such Builds have been using the current 100% RCR period to compensate.
You still have a few days left to adjust as well!!
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar , seeking wisdom within the earth dream [Bio]
Shadostorm
Posts: 29 Joined: Thu Apr 21, 2011 11:10 pm
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by Shadostorm » Tue Jul 19, 2022 4:09 pm
and how pray tell are you compensating 6 AC which shouldn't be lost in the first place with 1 feat?
and you say its been known for weeks but there hasn't been discussion on this forum about this specifically or I wouldn't have brought it up
Steve
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by Steve » Tue Jul 19, 2022 5:28 pm
Shadostorm wrote: ↑ Tue Jul 19, 2022 4:09 pm
and how pray tell are you compensating 6 AC which shouldn't be lost in the first place with 1 feat?
and you say its been known for weeks but there hasn't been discussion on this forum about this specifically or I wouldn't have brought it up
Just do a Forum search on the term "Uncanny Dodge".
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar , seeking wisdom within the earth dream [Bio]
Rhifox
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by Rhifox » Tue Jul 19, 2022 5:32 pm
We are going to look at fixing the issue with shape AC counting as dodge instead of natural armor.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
Steve
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by Steve » Tue Jul 19, 2022 5:44 pm
Rhifox wrote: ↑ Tue Jul 19, 2022 5:32 pm
We are going to look at fixing the issue with shape AC counting as dodge instead of natural armor.
That's hopeful news. However, Natural AC doesn't stack like Dodge, as far as "old" mechanics are concerned.
If natural "Natural" AC can eventually stack with Item-sourced Natural AC and with such things as Elephant Hide AC boost, then awesome.
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar , seeking wisdom within the earth dream [Bio]
Rhifox
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by Rhifox » Tue Jul 19, 2022 6:05 pm
Steve wrote: ↑ Tue Jul 19, 2022 5:44 pm
Rhifox wrote: ↑ Tue Jul 19, 2022 5:32 pm
We are going to look at fixing the issue with shape AC counting as dodge instead of natural armor.
That's hopeful news. However, Natural AC doesn't stack like Dodge, as far as "old" mechanics are concerned.
If natural "Natural" AC can eventually stack with Item-sourced Natural AC and with such things as Elephant Hide AC boost, then awesome.
When I say fix, I mean fix in the deep code. So it would stack.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
Steve
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by Steve » Wed Jul 20, 2022 4:00 am
Rhifox wrote: ↑ Tue Jul 19, 2022 6:05 pm
When I say fix, I mean fix in the deep code. So it would stack.
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar , seeking wisdom within the earth dream [Bio]
Hawke
Posts: 1245 Joined: Sun Aug 01, 2010 6:11 pm
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by Hawke » Wed Jul 20, 2022 4:09 pm
Can't take gondsman ... presumably skill focus engineering isn't letting it happen.
Rested, cast spell and logged repeatedly
If the text is this color, I am on duty, everything else is just my humble opinion.
EasternCheesE
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by EasternCheesE » Thu Jul 21, 2022 3:57 am
Hawke wrote: ↑ Wed Jul 20, 2022 4:09 pm
Can't take gondsman ... presumably skill focus engineering isn't letting it happen.
Rested, cast spell and logged repeatedly
This should get fixed in next update. We had one feat erroneously marked to techsmith qualification feat where a check was removing it automatically.
Checked, it also didn't account SF craft: engineering as it remained for old craft weapon focus. Will be fixed next update.
Theodore01
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by Theodore01 » Thu Jul 21, 2022 10:41 am
we encountered lots of awful lag spikes on S2 at the Kua-toa areas and even at mistlake. (only 3 players online!)
izzul
Posts: 970 Joined: Wed Jun 23, 2010 8:12 pm
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by izzul » Thu Jul 21, 2022 11:17 am
Theodore01 wrote: ↑ Thu Jul 21, 2022 10:41 am
we encountered lots of awful lag spikes on S2 at the Kua-toa areas and even at mistlake. (only 3 players online!)
can attest to this.
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Donny
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by Donny » Thu Jul 21, 2022 2:09 pm
Improved grappling can be taken twice if you have monk 6.
Theodore01
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by Theodore01 » Thu Jul 21, 2022 3:53 pm
S2 is lagging like hell. Opening a store takes a few seconds to show the inventory.
S1 works fine (even at 9:05 uptime!!!)
Truthiness
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by Truthiness » Thu Jul 21, 2022 7:09 pm
The wheeps in the lich cave (in cloud peaks) and the avalanchers in upper cloud peaks currently don't have a save for their paralyze abilities, with the paralysis lasting a minute or more.
When getting knocked down on a high dex mod small character, it doesn't seem to be taking into account the dexterity modifier at all, showing a 0 modifier, regardless of what the actual dexterity is.
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Hullack
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by Hullack » Thu Jul 21, 2022 10:07 pm
I doubt this is patch related, but in the Inn at Candlekeep there are two instances of Winthrop the innkeeper -- one at the counter and one in the kitchen.