New Cyric Dialog / Death and Recovery System

For Issues, Ideas, or Subjects That Do Not Fit Elsewhere

Moderators: Moderator, DM

User avatar
DM Ink
Head DM
Posts: 2173
Joined: Wed May 30, 2018 11:25 pm

New Cyric Dialog / Death and Recovery System

Unread post by DM Ink »

Image
New Death and Recovery System


After receiving player feedback and participating in the no muling new character challenge with Ghost, we determined we could improve on the former death system which included 100xp per level loss upon needing to speak with Cyric/myrkul. Taking the xp hit over a death was oocly frustrating and demoralizing. Especially when you reach the epic levels and you spend days rping, only to lose that your progress to an overzealous bugbear when your foot is caught on a small rabbit fence. The experience in itself was oocly frustrating, and did not add to general RP.

Over the years we've wanted to move away from true death in the game, and focus more on knocked out. This is to give greater weight to the true demise of a character. Thus we have designed debuff system that can add roleplay to the experience; keep the depth of failure in character, and add roleplay to the situation.


How does it work? Guide provided by Dalo Lorn:
Respawning from the Fugue no longer has an XP cost.
When you respawn, your character receives a temporary debuff reducing their combat effectiveness. This debuff cannot be cleared by anything short of DM intervention, and its duration scales with character level. Respawning while affected by the debuff replaces it with a harsher debuff and resets the timer. Spending time in the Fugue or offline pauses the timer.

Image
Minor Recovery
  • Debuff lasts for 1 minute per character level, with a minimum of 10 minutes. (Including levels you have not taken for whatever reason - it checks your XP.)
  • Level drain equal to 1/8 of character level, rounded up. (No level drain at level 1, though, because that would kill you the minute you respawned.)
  • -2 to all ability scores.
Image
Exhausting Recovery
  • Debuff lasts for 2 minutes per character level. (The 10-minute minimum is the same, though.)
  • Level drain equal to 1/4 of character level.
  • -4 to all ability scores.
Image
Severe Recovery
  • Debuff duration is unchanged.
  • Level drain equal to 1/3 of character level.
  • -6 to all ability scores.
Image
Traumatic Recovery
  • Debuff duration is unchanged. Keep in mind that although there is no debuff tier greater than Traumatic Recovery, the timer will still reset every time you respawn.
  • Level drain equal to 1/2 character level.
  • -8 to all ability scores.
With this new system of recovery while using Cyric, we have seen more people roleplaying their debuffs and creating rp around it. I want to thank the entire team for their help and participation on this revamp. We could not have these changes implemented without the Development team, DM Team, Media Team, and Admins who all worked together in discussing better fugue system. It is a welcomed change which should keep frustration IC, while avoiding unnecessary discouragement by a bug or otherwise.
DM Ink
“Kindly let me help you or you will drown,” said the monkey putting the fish safely up a tree.
-Alan Watts
User avatar
Theodore01
Recognized Donor
Posts: 2927
Joined: Wed Feb 16, 2011 5:32 pm

Re: New Cyric Dialog / Death and Recovery System

Unread post by Theodore01 »

Please give players a choice what they prefer:



to pay either the XP
or
wait idle for some time ingame (while watching tv, taking a nap or something).


The later option is just oocly frustrating and demoralizing for anyone who plays alone more often than finding a fitting group.
User avatar
DaloLorn
Posts: 2467
Joined: Tue Mar 26, 2019 2:44 am
Location: Discord (@dalolorn)

Re: New Cyric Dialog / Death and Recovery System

Unread post by DaloLorn »

More frustrating than losing the XP? Especially with Tar's multiclassing penalties, I imagine the thousands of XP would be several days' worth of adventuring gone down the drain.

Granted, finding someone to RP with while you sit the timer out is harder in the UD...
European player, UTC+1 (+2 during DST). Ex-fixer of random bits. Active in Discord.
Active characters:
  • Zeila Linepret
  • Ilhara Evrine
  • Linathyl Selmiyeritar
  • Belinda Ravenblood
  • Virin Swifteye
  • Gurzhuk
User avatar
Lockonnow
Posts: 3105
Joined: Fri Oct 15, 2010 12:10 pm

Re: New Cyric Dialog / Death and Recovery System

Unread post by Lockonnow »

people will start making tanks
User avatar
blazerules
Recognized Donor
Posts: 215
Joined: Sat Apr 29, 2017 7:43 am

Re: New Cyric Dialog / Death and Recovery System

Unread post by blazerules »

A choice between XP and penalty makes sense so long as you aren't max level since at max level the XP penalty does practically nothing thus shouldn't be a choice.

But overall this is just a much better system than what we had before. Don't see why people would make tanks because of this. Since the system is now more lax not less.
User avatar
Winterborne
Posts: 531
Joined: Sun Jun 12, 2011 3:03 pm
Location: US (EST)

Re: New Cyric Dialog / Death and Recovery System

Unread post by Winterborne »

Max level characters would pick the XP loss every time if there was a choice. I do think the penalties are a bit lengthy myself but I like the intent and I'd prefer adjustments to the timers if any changes were to be made, rather than being able to opt out of any kind of meaningful penalty.

I will say I do think that it not counting down while offline is a bad choice. If someone only gets a half hour here or there to play then dies and respawns because they don't have time to wait around they are potentially looking at multiple days of not being able to go out soloing as a result. Someone without much time is likely to be frustrated by this, especially if they can't find people to RP with reliably in their play window to keep occupied while waiting it out.

I don't have a problem with them logging out and playing again tomorrow and don't think they should be penalized for that. It's better than them logging in and going afk while the debuff clears.
Nathan Goldenmane - Guardian of Ilmater's Sanctuary, Mercy's Blade

Steward and Head of Business, House Darius -
User avatar
Steve
Recognized Donor
Posts: 8127
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: New Cyric Dialog / Death and Recovery System

Unread post by Steve »

The new system is really great, imho.

Maybe it shouldn’t affect low levels? Like, only after Level 5?

Don’t adjust the timer to tick while logged off. That just promotes Altitus.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
User avatar
ValerieJean
Retired Staff
Posts: 827
Joined: Thu Mar 20, 2014 10:54 pm

Re: New Cyric Dialog / Death and Recovery System

Unread post by ValerieJean »

Winterborne wrote: Wed Jun 14, 2023 9:33 am Max level characters would pick the XP loss every time if there was a choice. I do think the penalties are a bit lengthy myself but I like the intent and I'd prefer adjustments to the timers if any changes were to be made, rather than being able to opt out of any kind of meaningful penalty.

I will say I do think that it not counting down while offline is a bad choice. If someone only gets a half hour here or there to play then dies and respawns because they don't have time to wait around they are potentially looking at multiple days of not being able to go out soloing as a result. Someone without much time is likely to be frustrated by this, especially if they can't find people to RP with reliably in their play window to keep occupied while waiting it out.

I don't have a problem with them logging out and playing again tomorrow and don't think they should be penalized for that. It's better than them logging in and going afk while the debuff clears.
+1
Micar'vilchi Illiathor


Gaven Arkalis
User avatar
Winterborne
Posts: 531
Joined: Sun Jun 12, 2011 3:03 pm
Location: US (EST)

Re: New Cyric Dialog / Death and Recovery System

Unread post by Winterborne »

Steve wrote: Wed Jun 14, 2023 9:51 am Don’t adjust the timer to tick while logged off. That just promotes Altitus.
I don't understand how them wanting to play multiple characters is a problem. If they have the option and that's what they prefer it doesn't hurt anyone else to let them.
Nathan Goldenmane - Guardian of Ilmater's Sanctuary, Mercy's Blade

Steward and Head of Business, House Darius -
User avatar
Theodore01
Recognized Donor
Posts: 2927
Joined: Wed Feb 16, 2011 5:32 pm

Re: New Cyric Dialog / Death and Recovery System

Unread post by Theodore01 »

If i choose to play an online game i want to play it - not wait online to be able to play!
User avatar
Tekill
Recognized Donor
Posts: 928
Joined: Wed Jun 18, 2014 10:12 am
Location: BC, Canada

Re: New Cyric Dialog / Death and Recovery System

Unread post by Tekill »

Why does death have to be so inconvenient!
Stupid death!
I am so sick and tired of bad stuff happening!
When I play a game I only want to win. So, no more bad stuff- only winning kind of stuff from now on!!!
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945

Gilthisanthilas - Pryat of Helm - Everwatch Knight

Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
User avatar
DM Winter
Posts: 1395
Joined: Mon Oct 25, 2021 6:28 am

Re: New Cyric Dialog / Death and Recovery System

Unread post by DM Winter »

Why this was done?
Basically, losing exp is very frustrating, it's work you already put in the game, it has no IC impact, it is overall a really really bad feeling to have, and to me its an outdated punishment for an RPG. The current system with the debuff, even if you wait, the average player (especially in epics) would have lost more exp through 100/lvl than they'd do waiting the ~20 minutes, and theres the upside that the player can still do things while they have the debuff, I mean hell they can technically go try to kill mobs again (though I'd recommend going to a lower level area).

While I don't speak for the entirety of the Staff team, I highly doubt (and would personally be against) adding back exp loss even if its a choice. Like Tekill jokingly puts, death isn't supposed to be nothing, it is supposed to be inconvenient, it is supposed to be annoying, what it isnt supposed to do is frustrate you so much you don't want to play anymore. There has to be a sizeable enough downside to dying.

Something in discussion, though, is the penalties for lower levels, so that may be alleviated in the near future as Staff discusses it more.

This system obviously takes a bit of getting used to, but already I can see people more confident to explore areas they wouldnt go to in fear of exp loss.
Winter is coming... Or something like that, idk, you get the joke

My Event's Rules & Guidelines
Server Rules / PVP Rules / Narrative & Expectation

The HDM on Desk Duty!
User avatar
Steve
Recognized Donor
Posts: 8127
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: New Cyric Dialog / Death and Recovery System

Unread post by Steve »

Winterborne wrote: Wed Jun 14, 2023 11:14 am
Steve wrote: Wed Jun 14, 2023 9:51 am Don’t adjust the timer to tick while logged off. That just promotes Altitus.
I don't understand how them wanting to play multiple characters is a problem. If they have the option and that's what they prefer it doesn't hurt anyone else to let them.
With no IG timer, then it’s the same situation for a Level 30: don’t care about dying, and everything is risk free…and just log into your other 17 level 30 PCs, forever consequence free. If you the player do play Level 30 risky, then you will now have to take the consequence.

Consequence in role-play is generative.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
User avatar
Józef Taktyka
Posts: 90
Joined: Wed Jul 20, 2016 6:06 pm
Location: Poland CET +1

Re: New Cyric Dialog / Death and Recovery System

Unread post by Józef Taktyka »

Fantastic improvement in my opinion. :) Loosing XP after death was always so frustrating. The feeling of wasted time.
In-game login: drakio
Discord: Józef Taktyka#2014

Durlog Orcbane - Citizen of Kraak Helzak, Bladestone Foundation Guardian
mastajabba
Posts: 247
Joined: Wed Aug 12, 2020 1:39 pm

Re: New Cyric Dialog / Death and Recovery System

Unread post by mastajabba »

What Nathan said +1.
Sargent Nigel Blaquehawke - Half Human Ranger- Order of the Radiant Heart

Veylor- Thief

Hector Galvan DeCastilla, Amnish investigator and bounty hunter
Post Reply

Return to “General Discussion”