
After receiving player feedback and participating in the no muling new character challenge with Ghost, we determined we could improve on the former death system which included 100xp per level loss upon needing to speak with Cyric/myrkul. Taking the xp hit over a death was oocly frustrating and demoralizing. Especially when you reach the epic levels and you spend days rping, only to lose that your progress to an overzealous bugbear when your foot is caught on a small rabbit fence. The experience in itself was oocly frustrating, and did not add to general RP.
Over the years we've wanted to move away from true death in the game, and focus more on knocked out. This is to give greater weight to the true demise of a character. Thus we have designed debuff system that can add roleplay to the experience; keep the depth of failure in character, and add roleplay to the situation.
How does it work? Guide provided by Dalo Lorn:
Respawning from the Fugue no longer has an XP cost.
When you respawn, your character receives a temporary debuff reducing their combat effectiveness. This debuff cannot be cleared by anything short of DM intervention, and its duration scales with character level. Respawning while affected by the debuff replaces it with a harsher debuff and resets the timer. Spending time in the Fugue or offline pauses the timer.
With this new system of recovery while using Cyric, we have seen more people roleplaying their debuffs and creating rp around it. I want to thank the entire team for their help and participation on this revamp. We could not have these changes implemented without the Development team, DM Team, Media Team, and Admins who all worked together in discussing better fugue system. It is a welcomed change which should keep frustration IC, while avoiding unnecessary discouragement by a bug or otherwise.
Minor Recovery
- Debuff lasts for 1 minute per character level, with a minimum of 10 minutes. (Including levels you have not taken for whatever reason - it checks your XP.)
- Level drain equal to 1/8 of character level, rounded up. (No level drain at level 1, though, because that would kill you the minute you respawned.)
- -2 to all ability scores.
Exhausting Recovery
- Debuff lasts for 2 minutes per character level. (The 10-minute minimum is the same, though.)
- Level drain equal to 1/4 of character level.
- -4 to all ability scores.
Severe Recovery
- Debuff duration is unchanged.
- Level drain equal to 1/3 of character level.
- -6 to all ability scores.
Traumatic Recovery
- Debuff duration is unchanged. Keep in mind that although there is no debuff tier greater than Traumatic Recovery, the timer will still reset every time you respawn.
- Level drain equal to 1/2 character level.
- -8 to all ability scores.



