DaloLorn wrote: ↑Fri Sep 29, 2023 8:58 amMag has no such ambitions, and the impression I've gathered from listening to accounts of her interventions is that she
wants Soubar to remain an insignificant puddle of filth near Boareskyr.
"Near" is a bit generous (and relative!). We're talking thirty-five miles or thereabouts.
It's not wrong, though. Soubar gaining significant prominence is a real threat to Mag's business. Let's face it, she's for all intents and purposes surrounded by potential enemies: The Lord's Alliance. A place where evil is so rampant and even encouraged as Soubar becoming an increasing threat in such a geographical location - the middle of Lord's Alliance territory - will inevitably make the Lord's Alliance have to act decisively.
Imagine a scenario:
Mag gets convinced of the lawful evil aspirations that have historically been attempted there, or perhaps killed and thus removed. The outlaws who hang out in Soubar ("inhabit" is as AoS eluded to rather rare), largely those who value the freedom and lawlessness that Soubar represent, are likely to avoid the place as the hand of tyranny descend upon Soubar, perhaps many leaving for Roaringshore, or going to other lawless places in the Western Hearthlands, or beyond. Some of the less chaotic transients may decide to stay, build a career with these new orderly leaders. A polity rises - an organised, decidedly evil town with ambitions to grow. They start looking very much like the Zhentarim, once again pushing into the Western Hearthlands and towards the Sword Coast. The Zhentarim can deny their association with this lawful evil town and prevent another war from starting, but the Lord's Alliance aren't stupid. Even if it's true that the Zhentarim doesn't have a hand in it, they are an obvious opportunity for the Zhentarim to spread influence once again. And as this town grows, its martial potency strengthens, and its potential to influence the neighbouring cities of the Lord's Alliance rises.
How long will the Lord's Alliance allow this town to grow like this? Lawful entities are better at growing than chaotic entities. Soon enough, someone will come knocking. And depending on what they find, they may very well knock the door down and the house with it. Soubar, given its geographical position, may well be doomed to fail any significant lawful establishment. Build up, only to be utterly trampled by the armies of Waterdeep, Elturel and Baldur's Gate. Unless the Zhentarim does decide to associate, and a larger war will once again begin.
To be honest, it sounds like something that could be fun to see happen over time! But I understand most players don't enjoy such odds.
Similar things can of course be said for any orcish expansions. I have no illusions about this as the player of Obahzk. I fully expect, as is appropriate, any significant orcish expansion to face destruction. Orcs are pests for the civilised people of Faerûn. Uruk Lurra hangs by a thread that is Grimnail. If he is killed (by any other than an orc), the many groups within Uruk Lurra may well turn on each other, fighting for leadership, weakening their cohesion in the stupidity that is orcish culture (praise Bahgtru!). And if Grimnail lives and takes his ambitions further, there are many enemies of orcs about that will not stand for a significant orcish realm. They will be purged.
I, for one, would enjoy that as a player of an orc. I'm personally not interested in empire building. Rather, I am interested in character development. Stories about people and monsters. I'm happy to play the monster, whose character develops too, and can grow to become something to fear or end up defeated and cowering in shame. Unlikely, the latter, for an orc. Most of them will fight to the death.
Besides that I can just agree with AoS' previous remark about "team evil's" historical propensity for self-sabotage. I also will always consider "team evil" to be a terrible misnomer and I wish it was discarded as a term.