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*✲*´*。.❄¯*✲。❄。*¨`*✲´*。❄¨`*✲。❄。*`*
Honkin' Around: A brief guide to events with DM Honk
Hello players! I'll try to be brief because no one likes walls of text apart from insane fellas in Candlekeep, so... I like to keep my events as close as possible to PnP experiences. I enjoy narrative taking over mechanical play, when possible even during combat! I see D&D as a cooperative experience so I'm not here to be your enemy, or antagonize you, quite the contrary!
=PLAYER ACTIONS IN MY PLOTS=In the attempt to be as fair as possible I am allowing players one action PER MONTH, to have their characters affect the story and events. This is mainly for the following reasons:
Before submitting a request to affect one my plots be mindful of the above. I may ask you to restrict your actions if I believe your character is doing too much for one month.
- Balancing activity between particularly prolific players and slower ones.
- Having players think more carefully about how their characters will act.
- To reflect the time a character spends during "offscreen" time consuming activity (a character can't be everywhere at any time).
- To help me manage my time and divide more fairly between more players.
=Calling for Divine Aid=This paragraph is added to address the use of spells, mainly divine, that are cast to ask for divinations of the future and replies from deities and other beings. I had to reply to a great deal of PMs of this nature in the past and I always find myself in a bit of a tight spot with this.
I just ask you to be mindful with the use of these spells as they require more work my end than what it might appear. Answering about the future or answering to specific questions as a deity or other powerful being may require a good amount of thought. To that, there's also great potential for misunderstandings so the replies to these spells have to be considered with a great deal of care.
If you choose to use any such spells during my plots, please try to do it with this in mind. Try to aim your spells as best as you possibly can, quality over quantity. Less work for me and less confusion for you.
- Asking and explaining rolls before you roll them.
- Creative ideas to solve problems, I love being caught off guard!
- Groups working as a team and planning their actions to coordinate themselves.
- Keeping things IC as much as possible.
- Players proceeding through maps slowly.
- Players rolling dice out of the blue.
- Players resting without asking for permission.
- Unnecessary and lengthy OOC interactions.
- Gardeners enjoying a day of work under the sun.

This section might be updated with relative frequency depending on my IRL circumstances, presently my availability tends to be around the following days and time, for what concerns booking events (unless booked by someone else already, or other IRL circumstances):
- Mondays: Not available
- Tuesdays: Not available
- Wednesdays: Not available
- Thursdays: Available from 6pm GMT+0
- Fridays: Available from 6pm GMT+0
- Saturdays: Available from 2pm GMT+0
- Sundays: Available from 2pm GMT+0
