Greetings autobots and decepticons!
I hope everyone is doing good and had a nice Halloween. I have enjoyed playing on the server for the last two years or so but Houstin, we have a problem!

So in brief, this is a request to reverse the decision to only allow 1 pc per Guild. As some may know I have several Zau'afins. Ok fine I have enough to start a soccer team but admit it they are all awesome and cool looking. One great player and team member who I have much affinity for has advised me that they do not wish to stay in the guild because they are afraid of breaking this DM rule, but otherwise like me and would like to stay in the guild as they enjoy playing in it. The implication is I must forfeit about 4-5 other toons for them to stay, which if i have to be honest I'm not ready to do.
The rule is in place to prevent alleged meta gaming that supposedly can disrupt rp. For me information access for limited information between characters (mostly Guild history) is only possible if the player does not die and sufficient time has passed, but I have not noted any problems with this issue in game, with the exceptions of two players taking issue with my supposed rule breaking (which I didn't know about for the first two year after my return as I'm not a regular BG player and was not directly advised), and one of whom just frankly has an axe to grind and is antagonistic because they do not like me personally as a player and will log off when I am around (wait isn't that meta gaming?).
My problem with this rule is that I have been in the BG UD recently for four years and have had limited DM contact and limited player contact, and am often bored playing in BG without the ability to access different characters within my guild. I do have a surface toon named Aloria ap Ravar, but again I find it boring to play her for some reason. I frankly don't know why that is. Maybe it is because I am fully invested in attempting to create an authentic Qu'ellar experience, without the benefit of almost any players who like to play lothites on the server. So, creating a Qu'ellar experience with one toon is rediculous because walking around as a Matron without almost any followers is sort of meta intself as it is claming power and influence without the backing of a real team making such claims authentic. Also, why would a Matron engage in raids or leave the safety of her compound on a daily basis to hunt or search for loot? Makes no sense. What else is there to do in the UD half the time? I go out of my way to rp and to push lothian rp for regular players, old players, and new players whenever I can. I even kindly engage people who don't like me, and although I am skilled in PvP generally don't use it to win, just to further rp, will gladly surrender my victim if it enhances the other players experience (who cares I have nothing to prove). I don't need to win, which also makes such caution about meta gaming for me foolish because it's not about the win, it's about the player experience for me, but I realize not everyone plays like that and winning is important for them. As far as my playing a variety of toons as impacting their player experinces I haven't had any one annoyed because I was doing so, only because i wasn't supposed to do it.
I seriously doubt that only one toon per guild actually limits meta gaming as any toon played anywhere on the surface or UD would provide the player with meta knowledge, regardless of the guild affiliation. Also, players generally enjoy having more than one toon per the guild they are in, for the purpose of dynamic fun. Limiting it to just one toon seemingly takes away from the fun of a game designed for multiple toons with different backgrounds and histories. While some players like to play the same toon over many many years and just rp that one toon, many players do not like this at all. Good luck keeping a larger server with that approach. I actually don't think it is healthy to play only one toon as players can get over-attached and take things even more personally then usual when somethings does not go their way.
Lastly, while players who play one toon and generally only one toon may be following this rule per guild, they may use meta knowledge, or even personal dislike of a player, not to interact with a player regardless of the toon they play. I have often felt that players wouldn't play with me not because they didn't dislike me, but because I wasn't part of their regular player crowd they have been playing with for years. Isn't that meta? Lack of generosity maybe. The point here is meta policing while is noble in spirit and pursuit, when over applied limits the server as it stands now, and at times is impractical.
If we had a server with lots and lots of UD players, I would have much less interest in playing multiple toons, but as it stands, the UD has been extremely bare for years, and I have found it useful in enhancing the player experience of my peers by having multiple toons. It gives players the ability to experience the hardness of my Matron, the silliness of my sarglitin Bardax, the administrative a emotionality of Nefara the Faern, the insane cruelty of Yathrin Dirza, and the immaturity and stupdity of Dilrae my sarglitin to name a few. In another server I played in for many years I only had 1 toon and it was my UD toon Dilarra Zau'afin. However, that server was bustling with activity and thus kept me engaged with my one character. I never felt the need to play more than just her nor did I want to. But in BG there is NO guild activity, no PvP, no real danger or challenge. The only challenge my toons have as Lothites is that the UD is more set up for non-lothite rp and lothites are often hated by said groups. So playing a lothite is almost a non-native experience in this server.
While some have more recently pointed out my flagrant disregard for this rule, I disregard it because frankly it is counter intuitive to this game and impacts the fun I have in it. Having a player tell me they don't want to return to the guild that I've worked so hard for also impacts my fun. The rule is ridiculous in a prima facea way, point in fact- that no one has ever enforced it in four years. Not one staff member has ever enforced this rule with me. While one player has commented they would not play in the guild for fear of breaking server rules, most are fine with it, and if enforced I would likely discontinue playing this server or severely limit my time in it.
So let me know if you are going to continue this rule because frankly it is causing me problems in the UD and I've been nothing but solicitious to players on both servers.
I think you have to be very careful about expecting people to fit your vision prescriptions for the server. You may find it limits the number of players you have. Please fix this problem for me as soon as possible by reversing your rule on the matter.
Sincerely,
Lambert
IN SUMMARY:
1) Would you please undo this rule so my teammate can have joy and comfort joining the guild without fear of upsetting staff?
2) If you will not undo this rule are you going to actually enforce it as I have clearly been breaking this rule for four years now without any official complaint from a recognized staff member or punishment? Otherwise please let me know that this is a rule that will continue to be unenforced and thus meaningless rule. Therefore, your inadvertently advising everyone that they can thus continue to ignore this rule as I have.
3) Advise me that you will enforce this rule thus causing me to severely limit my time on this server and force me to retro countless hours of rp and do in fact tell me what the punishment is for said actions should be since I've been breaking this silly rule for four years?