metaquad4 wrote: ↑Fri Mar 01, 2024 11:30 am
I'm pacing myself, not circle grinding on Arelith
Circle grinding isn't productive, anyway, since it gives minuscule amounts of exp. Arelith is quest and instance dependant, which is a starkly different way of exping model. Ours is more of an old-genre MMORPG. ((Like classic WoW or Lineage 2)). There were ideas to change it, but those were always stifled by arguing on whether or not quests are to be treated IC or OOC and if OOC, then why not just remove them and give people exp periodically? While the argument may sound logical, it just defeats the purpose of trying to improve the game experience and add proper pacing to the gameplay. In essence, it sounds snarky and nasty rather than helpful.
metaquad4 wrote: ↑Fri Mar 01, 2024 11:30 am
Though it also helps on all those servers, we didn't really roll for skills or do things like that either. DM events are what drives this server and simply due to the mechanics involved in them (here) it is far better to be 30.
True, people on Arelith mostly make their own RP. Primarily because DM events are only for the friends of the staff ;0 Arelith never got out of their corruption, the community just figured out how to sideline it.
At the same time, while true that it is better to be 30 if only for the sake of balancing DM encounters, the DM Team has been working its ass off to support low-level characters in plots. Going as far as making things
just boring for level 30ties and making skill checks adjusted to people's skill value and high vs low roll rather than flat DC. It's not easily visible, however, but it's an effort.
metaquad4 wrote: ↑Fri Mar 01, 2024 11:30 am
The whole rat-race to get to 30 in a very annoying way is definitely a BG-specific phenomenon, at-least for me.
Truth. It does, however, stem from two factors:
1. DM Events that were in any shape or form important, in the past, were tailored to max-level people.
2. PvP mongering used to be big and nowadays everyone wants to be level 30 strong build to not fail in being confrontational because nobody likes losing.
Both are not nearly as prevalent as they used to be way back when, but the mentality remained in the community.
However, there's a new way to exp nowadays that I've found way faster than circle-grinding. Roleplay exp got such a massive boost, I've been raking 80-90 exp on average by just holding a conversation with someone. I am never going to grind again, lol.
metaquad4 wrote: ↑Fri Mar 01, 2024 11:30 am
When your playerbase enjoys something and then you patch it out instead of listening to them - that is a screw up IMO.
100% agree. Everything within reasonable boundaries, naturally, but 100% we should not tear things that players enjoy down, just because someone is married to the old times and old game styles.