abousalif wrote: ↑Sat Jun 26, 2021 11:19 am Since the loot change happened, any not strong enough build cannot loot anywhere.
so unless you make an extremely strong powerebuild you are left of using these elixirs and hoping you can have enough AC to survive the boss in your cl area.
An example,
I have a level 30 mhat went to the fire giant , in a group not alone. and even with tortoise shell and improve mage armor, I got wrecked. Had to be extra careful in every combat and spent a lot of healing poitiopn.
I died at the fire Gian king. I did not charge him alone, I waited for him to be in combat for a while before attacking him. The AI seems to know that I have the lowest ac so it turned on me as soon as I was in range. It killed me really quickly.
With the split, you cannot be raised on server 2 ( if they do it you stay in fugue and talk to myrkul and he sends you to baldurs gate saying you dont belong here. You dont have the choice to spawn in soubar. but that is another point.
so I talked to myrkul and took the xp loss, spawned in SOubar and ran back up the fire giant, trying to get there as fast as I could to continue the run, I brought back every mobs with me, and took a couple of healing potion. and was able to join my group again.
I went insdide the fire giant king cave and the mobs had reset so I had to went out without looting that cave.
we moved to the balors, and again same thing happened, he killed me in a couple of swift hit.
Long story short, for one run, I used 2 elixir and died both time. and was not able to loot the two bosses
My point is this, Yes maybe on powerbuild Tortoise shell elixir and the likes are too powerful , I don't know I dont play one. But on non powerbuilder they are one of the only way to survive hunting in their cl areas.
So if you really want to consider debuffing these elixir, I would start by debuffiung the bosses so that they dont get necessary to simply survive.
This, in a way, I feel supports my stance.
The reasoning is as follows:
When someone complains that due to current enemy balance and weight of healing kits and cost of potions of Heal, they spend far too much gold to be able to survive (whether in party or solo) - people tell them "Just use mirror image wands!" which solves nothing, and makes it mandatory to use mirror image to survive server content. Coincidentally, mirror image is a self-buff and you can only acquire it by getting a wand that needs 13 UMD.
The only way to survive without Mirror Image is a super rare vampiric regen drop that's of value 2 or 3; or spend a fortune on potions of Heal (1K per encounter, more for boss fights) if you lack the carry weight/skill points for dropping 5 heal kits per encounter.
Because UMD is so ingrained, nobody seems to see any issue with this.
A similar scenario occurs when an area has multiple mobs capable of casting save or die spells, or save or lose spells. You are told (incl by myself) to get a wand of Death Ward, as otherwise going thru such an area is hopeless. Or PfA if save or lose.
Because UMD is so ingrained, nobody seems to have any issue with this. And in case of Death Ward, due to nature of the classes that can cast it in the first place - partying can often end up being an OOC agreement despite IC conflict between the characters which I do not think is healthy for an RP server.
Further, by making +4 gear more easy to acquire, area builders/balancers and DMs alike have come to treat having a full +4 set of gear (so +20/+16 AC depending on shield or not) as mandatory and baseline. Which means those who lack the time or luck to get a full +4 set by level 30 are out of luck and can't really do anything.
We turned something that was a "special end-scenario power level" into "mandatory/baseline."
So now, based on the above:
You say that without tort shell and other elixirs, you cannot survive content you are mandated to do by loot rebalancing. If tort shell elixir remains as it is, should you complain and request rebalancing of your classes or areas - people in power will look at the availability of such buffs and go "stop whining, learn to play and buy some elixirs." This is not an ideal outcome.
If however you can not use either UMD or elixirs to do these areas, and your build makes logical sense (fighter 30 or sth like that) and you cannot do content you are supposed to do - EVEN IN A PARTY - then neither DMs or designers have any right to tell you to "learn to play, use elixirs" as you cannot, and are consequently (hopefully, but doubtful) they'll either buff fighter 30, or rebalance areas (or their DM event mobs) so that you can play too.
I do not want the server to end up requiring tortoise shells and to use the same rhetoric as is already used for Mirror Image to shutdown valid complaints of balance.
If we can get a guarantee that elixirs will NOT be observed in DM events or assigning CR to areas (ergo - things will NOT be balanced to require it for either normal or power builds) - then fine, we don't need any changes. But my experience on this server is that "If there exists a way for players to acquire additional power, then over the years that will become mandatory to be able to do anything."